In the course of teaching SI 301 “Models of Social Information Processing” I developed a series of in-class activities and demos. The material in the most excellent textbook, “Networks, Crowds, and Markets” by David Easley and Jon Kleinberg, lent itself naturally to many such activities. Some things were interactive simulations, e.g. diffusion, cascades, and search on networks and agent based simulations of evolutionary game-theoretic models. We used a custom online information market to predict when a certain instructor would make the take-home final available. Sometimes using just cards, coins, paper and pencil, turned out to be good fun. I’d be happy if others could find ways to use and improve these demos, and am also curious about ones they have developed.

Click on the image for a description of the demos.

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